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Switch backdrop to (next backdrop v)// next level Go to x:(-180) y:(-47) // relocate to the start If then//if in contact with the color red When the levels are finished, add the following script to the "Player" sprite: The following image displays an example of some organic shapes being used: There can be curvature to the various colors and platforms, which can be used to create diverse, numerous levels. The shapes do not need to be geometric, but can be organic, meaning an unordinary, inconsistent structure. Backgrounds are used as levels instead of sprites.Yellow is the color which must be reached to move on to the next level.Red is the color that sends one back to the beginning of the level they are on.Black is the color of the platform, or ground and walls, in which the character cannot pass through.The character sprite performing the physics is named "Player".If > then // sprite falls till touching groundĬolors can be used in a platform for detection of the end of a level or an object which sends one back to the beginning of the level. Set to // no arrow keys means no movement If then // using "else" saves processing later ifs unnecessary "Gravity" need not be set as a local variable a realistic game would subject all its characters to the same gravitational force. In this example it is set as a negative number because moving a sprite downwards requires making the value of its Y position smaller. "Gravity" stores a value reflecting the strength of the sprite's tendency to fall.This means (i) the variable can only be changed by scripts in the same sprite, (ii) the variable name does not needlessly clutter the variable pane of other sprites, and (iii) the same variable name may be used in other sprites without causing conflicts. It was set as a local variable by checking the option "For this sprite only" in the creation dialog. "X velocity" stores a value representing the sprite's horizontal speed.Sprites that are animated by lots of costume changes are even more tricky, as a changing costume might get pulled inside the ground and get stuck.īelow is an example of a simple script for a platformer sprite. For example, a character shouldn't be saved from a fall because the brim of her hat snagged on the edge of a cliff. Its appearance can affect gameplay slightly, depending on the angles and size of its Costumes. The platformer sprite is the avatar controlled by the player.